package net.minecraft.client.model;

import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;

public class ModelEnderMite extends ModelBase {
	private static final int[][] field_178716_a = new int[][] { { 4, 3, 2 }, { 6, 4, 5 }, { 3, 3, 1 }, { 1, 2, 1 } };
	private static final int[][] field_178714_b = new int[][] { { 0, 0 }, { 0, 5 }, { 0, 14 }, { 0, 18 } };
	private static final int field_178715_c = field_178716_a.length;
	private final ModelRenderer[] field_178713_d;

	public ModelEnderMite() {
		this.field_178713_d = new ModelRenderer[field_178715_c];
		float f = -3.5F;

		for (int i = 0; i < this.field_178713_d.length; ++i) {
			this.field_178713_d[i] = new ModelRenderer(this, field_178714_b[i][0], field_178714_b[i][1]);
			this.field_178713_d[i].addBox((float) field_178716_a[i][0] * -0.5F, 0.0F,
					(float) field_178716_a[i][2] * -0.5F, field_178716_a[i][0], field_178716_a[i][1],
					field_178716_a[i][2]);
			this.field_178713_d[i].setRotationPoint(0.0F, (float) (24 - field_178716_a[i][1]), f);

			if (i < this.field_178713_d.length - 1) {
				f += (float) (field_178716_a[i][2] + field_178716_a[i + 1][2]) * 0.5F;
			}
		}
	}

	/**
	 * Sets the models various rotation angles then renders the model.
	 */
	public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_,
			float p_78088_6_, float scale) {
		this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);

		for (int i = 0; i < this.field_178713_d.length; ++i) {
			this.field_178713_d[i].render(scale);
		}
	}

	/**
	 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used
	 * for animating the movement of arms and legs, where par1 represents the
	 * time(so that arms and legs swing back and forth) and par2 represents how
	 * "far" arms and legs can swing at most.
	 */
	public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_,
			float p_78087_5_, float p_78087_6_, Entity entityIn) {
		for (int i = 0; i < this.field_178713_d.length; ++i) {
			this.field_178713_d[i].rotateAngleY = MathHelper
					.cos(p_78087_3_ * 0.9F + (float) i * 0.15F * (float) Math.PI) * (float) Math.PI * 0.01F
					* (float) (1 + Math.abs(i - 2));
			this.field_178713_d[i].rotationPointX = MathHelper
					.sin(p_78087_3_ * 0.9F + (float) i * 0.15F * (float) Math.PI) * (float) Math.PI * 0.1F
					* (float) Math.abs(i - 2);
		}
	}
}
